
"If you've ever collided with an ogre rolling down a hill whilst holding a big rock, you know what its like to be struck by a Mountain Giant." - Brightcarver's Bestiary
Few have seen these huge, lumbering creatures and lived to speak of it, for their raw strength is enough to crush entire bands of soldiers like lesser beings would swat away flies. Many are as old as the hills, with reclusive natures, and immediately see outsiders as enemies. Despite the relatively small sizes of its islands, much of the Torue Albes is still unexplored, and giants can still be discovered within enormous underground caverns or wading through deep marshes and lakes in search of prey.
Luckily, giants are relatively slow, though their long strides more than compensate. Cunning or magic are the weapons of choice when facing these immense foes, for attempting to match them in brute strength or common weaponry likely ends with a fresh gravestone to mark yet another adventurer’s death.
Similar to ogres, only larger and more powerful, giants are devastating monsters that few heroes have ever faced. The greatest of the giants can wipe out an entire band of heroes with a single swipe of their great clubs.
As old and unyielding as the mountains themselves, giants are unthinkably strong, possessing enough strength to easily cast several opponents aside with a single strike. These ancient folk are intolerant of outsiders and prone to solve problems by resorting to violence rather than reason.
References
- Descent: Journeys in the Dark (Second Edition): Crown of Destiny
- Realms of Terrinoth